Gargantuan Dragon, Unaligned
Armor Class 20 (natural armor)
Hit Points 278 (21d12 + 156)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
25 (+7)
DEX
16 (+3)
CON
27 (+8)
INT
13 (+1)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws STR +12, DEX +8, CON +13
Skills Intimidation +0, Perception +13
Damage Immunities Fire
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Reflective Hide. Any time the dragon is targeted by a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the dragon is unaffected. On a 6, the dragon is unaffected, and the effect is reflected back at the caster as though it originated from the dragon, turning the caster into the target.

 
Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite or swallow and one with its claws and its tail.

Bite Melee Weapon Attack +14, reach 5 ft., one target. Hit: 7 (2d10 + 2) piercing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the horntail can't bite another target.

Swallow: The Horntail makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the Horntail, and it takes 18 (6d6) acid damage at the start of each of the Horntail turns. The toad can have only one target swallowed at a time.
If the Horntail dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone. If the Horntail takes 20 or more points of damage it makes a Constitution save equal to the amount of damage taken.

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5–6). The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 54 (16d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Habitat: HillMountain

what_the_ahhhh

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