Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 15 Mage armor
Hit Points 25 (5d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
13 (+1)
CHA
10 (+0)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): minor illusion, infestation, acid splash

1st level (4 slots): shield, [Tooltip Not Found], mage armor

2nd level (3 slots): Gust of Wind, dust devil

Actions

Acid Splash: DC 15 DEX or 1d6 acid to one or two people within 5' of each other

Infestation DC 15 CON or 1d6 and move in a random direction. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west.

Shield: +5 AC as a reaction for one turn 

 

Monster Tags: NPC

Habitat: Desert

ForeignSubject

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