Armor Class
15
Mage armor
Hit Points
25
(5d8 + 6)
Speed
30 ft.
STR
11
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
14
(+2)
WIS
13
(+1)
CHA
10
(+0)
Skills
Deception +4, Persuasion +4, Religion +2
Senses
Passive Perception 11
Languages
Any one language (usually Common)
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): minor illusion, infestation, acid splash
1st level (4 slots): shield, [Tooltip Not Found], mage armor
2nd level (3 slots): Gust of Wind, dust devil
Actions
Acid Splash: DC 15 DEX or 1d6 acid to one or two people within 5' of each other
Infestation DC 15 CON or 1d6 and move in a random direction. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west.
Shield: +5 AC as a reaction for one turn
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