Huge Dragon, Unaligned
Armor Class 18 (natural armor)
Hit Points 276 (22d12 + 139)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
27 (+8)
DEX
24 (+7)
CON
25 (+7)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws STR +13, DEX +12, CON +12
Skills Perception +13, Stealth +6
Damage Immunities Fire
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 17
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) fire damage.

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 4–6). The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 83 (22d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Fire Breath (Recharge 4–6). (Costs 3 Actions) The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 83 (22d6) fire damage on a failed save, or half as much damage on a successful one.

Description

The Swedish Short-Snout preferred to live in the isolated mountains of Sweden. The silvery-blue dragon had a flame so powerful, it turns blue and can turn bone into ashes. This made it one of the more dangerous species of dragon. The Short-Snout appeared in Harry Potter and the Goblet of Fire, although it was yellow in the film. Cedric Diggory faced the breed during the Tournament. He was able to distract the dragon long enough to retrieve the Golden Egg.

Habitat: HillMountain

what_the_ahhhh

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