Tiny Celestial, Chaotic Good
Armor Class 12 Natural armor
Hit Points 36 (10d4 + 12)
Speed 40 ft., Climb 30 ft., Fly 5 ft.
STR
10 (+0)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
20 (+5)
Skills Perception +3, Persuasion +11, Stealth +4
Senses Darkvision 100 ft, Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Rolls. The breadcat grows a new roll on its tail every 7 days. Eating one of These rolls causes a creature who is friendly to the breadcat to regain 1d4 hit points per level of the breadcat’s master. They also gain one inspiration point.

Keen Smell. The breadcat has advantage on Wisdom (Perception) checks that rely on smell.

Familiar. The Breadcat can serve another creature as a familiar forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the Breadcat senses as long as they are within 1 mile of each other. While the Breadcat is withing 10 feet of its master, the master shares the Breadcat’s Keen Smell trait. At any time and for any reason, the Breadcat can end its service as a familiar, ending the telepathic bond.

Actions

Silvered Claws. Melee weapon attack +5 to hit, reach 5 ft., one target. Hit: 1d8+4 slashing damage. This attack is magical for the purpose of overcoming nonmagical resistance.

Surge. IF the breadcat’s master wishes it, instead of making a claw attack, the breadcat can use its innate celestial magic. Roll a d100 on the wild magic surge table. If the result is 1, 2, 11, 12,21, 22, 27, 28, 33, 34, 35, 36, 49, 50, 53, 54, 57, 58, 59, 60, 61, 62, 99, or 00, ignore this result and roll again. If the result is 83 or 84, the damage is radiant, and friendly creatures are excluded.

Null_Exception

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