Special Trait Name. Can attack 2 times
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +#17 to hit, reach 5 ft., # target. Hit: 12 (10d12 + 19) 12d10 fire damage.
Action Ranged Attack. RangedWeapon Attack: +19 to hit, range 10/20 ft., # target. Hit: 19 (9d8 + 12) 15d10 fire damage.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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