Armor Class 22 (Natural Armour)
Hit Points 487 (25d20 + 225)
Speed 40 ft., Fly 80 ft.
STR
30 (+10)
DEX
10 (+0)
CON
29 (+9)
INT
18 (+4)
WIS
15 (+2)
CHA
23 (+6)
Saving Throws STR +17, DEX +7, CON +16, INT +11, WIS +9, CHA +13
Skills Arcana +11, History +11, Perception +16, Stealth +16
Damage Immunities Psychic
Condition Immunities Charmed
Senses Blindsight 60 ft, Darkvision 120 ft, Passive Perception 26
Languages Celestial, Common, Draconic, Telepathy 60 ft
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. 

Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.

Divine Awareness. The dragon knows if it hears a lie.

Innate Spellcasting. The dragon 's spellcasting ability is Charisma (spell save DC 25).  It can innately cast the following spells, requiring no material components:

At will: detect evil and good, detect magic, thunderwave, invisbility (self only)

3/day each: blade barrier, dispel evil and good, counterspell, dispel magic, dimension door, create whirlwind, fireball, lighting bolt, cone of cold, watery sphere, telekinesis

1/day each: commune, control weather, major image, dominate beast, power word stun, scrying, foresight, heal, mass cure wounds, heroe's feast, true polymorph, plane shift (self only)

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Legendary Actions

The dragon can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Description

An enormous serpent-like creature soars and curls in the storm clouds, with a shining golden gleam it swims in the lakes and seas, and moves with the winds. The Ancient Gold Chinese Dragon is the most powerful dragon by far in its region of Asia. Regarded as a god by local peoples, the dragon is used to being treated with reverence and terror by lesser beings. It does not have wings, and instead flies magically. It does not have a breath weapon, but has an arsenal of extremely powerful spells. The wisdom and knowledge the dragon possesses is nearly unparalleled, Kings and Emperors of Asia use it as the ultimate symbol of righteous royal power. The Gold Chinese Dragon is the ruler and superior of all other Chinese Dragons.

Previous Versions

Name Date Modified Views Adds Version Actions
3/13/2020 11:47:50 AM
22
1
1
Coming Soon
5/9/2020 8:30:38 AM
42
3
--
Coming Soon

Habitat: CoastalForestGrasslandMountain

WizardTimeTraveller64