Indomitable (2/Day). The lizardfolk rerolls a failed saving throw.
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Skewer. Once per turn, when the lizardfolk makes a melee attack with its trident and hits, the target takes an extra 4d6 damage, and the lizardfolk gains temporary hit points equal to the extra damage dealt.
Toxic Flesh. A creature that touches the lizardfolk or hits it with a melee attack while within 5 feet of it takes 2d6 acid damage.
Multiattack. The lizardfolk makes three melee attacks with its trident or bite attacks.
Feral Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: (1d6 + 5) piercing damage plus (1d6) acid damage.
Trident. Melee or Ranged Weapon Attack: +10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: (1d6 + 5) piercing damage or (1d8 + 5) piercing damage if used with two hands. If the target is medium or smaller, it must make a DC 18 Strength saving throw be pushed 5 ft.
Hunter's Response (Recharge 4-6). When an enemy within 5 feet of the lizardfolk leaves its reach, even if it takes the Disengage action, or attacks a target other than the lizardfolk, the lizardfolk makes a weapon attack against that creature. If the attack hits, the creature's speed becomes 0 for the rest of the turn.
The dragonlord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragonlord regains spent legendary actions at the start of its turn.
Tail Swipe (Costs 2 Actions). The lizardfolk swipes with its tail. Each creature within 5 feet of the lizardfolk must succeed on a DC 18 Strength saving throw or take (2d6 + 5) bludgeoning damage and be knocked prone
Sidestep Attack. The lizardfolk makes one trident weapon attack with disadvantage then moves up to half its movement without provoking opportunity attacks.
Swamp's Grasp(Costs 2 Actions). The lizardfolk casts Entangle without expending any spell slots.
Description
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