Tiny Beast, Unaligned
Armor Class 25 (natural armor)
Hit Points 676 (33d20 + 330)
Speed 40 ft., Climb 20 ft.
STR
19 (+4)
DEX
30 (+10)
CON
24 (+7)
INT
24 (+7)
WIS
17 (+3)
CHA
30 (+10)
Saving Throws STR +13, DEX +19, CON +16, INT +16, WIS +12, CHA +19
Skills Persuasion +17
Damage Vulnerabilities Necrotic
Damage Resistances All
Damage Immunities Poison, Psychic, Radiant, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses Blindsight 120 ft., Darkvision 30, Passive Perception 10
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (3/Day). If the cat fails a saving throw, it can choose to succeed instead.

Magic Resistance. The cat has advantage on saving throws against spells and other magical effects.

Sheer Cuddliness. Any attacks against the cat are made with disadvantage.

Cuddle Monster. The cat deals double damage to humanoids.

Actions

Multiattack. The cat can use its Cuddly Presence. It then makes five attacks: one with its bite, two with its claws, one with its purr, and one with its tail. It can use its flop instead of its purr.

Bite. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 28 (3d12 + 10) piercing damage.

Claw. Melee Weapon Attack: +19 to hit, reach 5ft., one target. Hit: 28 (4d8 + 10) slashing damage.

Purr. Ranged Weapon Attack: +19 to hit, reach 5/15., one target. Hit: 56 (8d10 + 16) thunder damage.

Tail. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 16 (2d6 + 10) bludgeoning damage. 

Cuddly Presence. Each creature of the cat's choice within 120 feet of it and aware of it must succeed on a DC 27 Wisdom saving throw or become charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the cat is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the cat's Cuddly Presence for the next 24 hours.

Flop. Melee Weapon Attack: +19 to hit, reach 10 ft., up to two targets. Hit: 15 (1d10+10) bludgeoning damage, and whenever the target attempts to attack the cat, it must succeed on a DC 21 Constitution saving throw and a DC 26 Wisdom saving throw or take 34 (4d12+10) psychic damage. Also, the targets must make a DC 18 Dexterity saving throw or be incapacitated.

 

Legendary Actions

The cat can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The cat regains spent legendary actions at the start of its turn.

Attack. The cat makes one claw attack or tail attack.

Move. The cat moves up to half its speed.

Cuddle. The cat makes one purr attack or flop attack.

Monster Tags: Misc Creature

Habitat: Urban

LyncineShadows

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