Large Aberration, Neutral Evil
Armor Class 12
Hit Points 98 (12d10 + 36)
Speed 40 ft., Climb 40 ft.
STR
16 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws STR +6, DEX +5, CON +6, WIS +5
Skills Perception +5
Senses Darkvision 120, Passive Perception 15
Languages Common, Undercommon and Parusus
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amphibious. The Basell can breath both air and water.

Mimicry. The Basell can mimic any sound it hears perfectly. A creature that hears the sounds can tell they are immitations with a successful DC 18 Wisdom (Insight) check.

Perfect Darkvision. The Basell's darkvision is unimpeaded by magical darkness.

Spider Climb. The Basell can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. 

Two Headed. The Basell has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

Multiattack. The Basell makes two attacks with its bite.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 14 (2d10 + 3) piercing damage. 

Description

The Basell is a strange combination of an albino gecko, a red and black furred wolf, and a giant spider. They are very clever monsters that sit in caves and lure in dumber creatures like Centire and Fodder.

Habitat: DesertUnderdark

Evronian

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