Medium Humanoid (Human), Any Alignment
Armor Class 12 Padded Armour
Hit Points 11 (2d8 + 2)
Speed 30 ft., Fly 50 ft.
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws DEX +3, CON +3
Skills Acrobatics +4, Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Flyby: The war witch doesn't provoke opportunity attacks when flying out of melee range.

Spellcasting. The Witch is a 1st-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has following spells prepared:

Cantrips (at will): acid splash, light, thaumaturgy

1st level (3 slots):  cure wounds, sanctuary,feather fall

Actions

Multiattack: The war-witch can make two attacks.

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Rod. Ranged Weapon Attack: +4 to hit, 30/120ft (or 60/240ft if used two-handed), one target. Hit: 4 (1d4 + 2) force damage.

Aundairi Thunderbolt. Ranged Spell Attack: As an action, the war-witch hurls a ball of force. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target takes 2 (1d4) force damage and must succeed on a DC12 Strength saving throw or be shoved 5ft.

Broom of Flying. As a bonus action, the War Witch can mount or dismount her broom, speak a command word to summon it from a named location within one mile; or speak another command word to send it alone to a named location. The location must be one she is familiar with. The broom has a flying speed of 50ft per round and can carry 300lbs.

 

Description

The nation of Aundair fielded war witches in the last war.

Monster Tags: NPC

Habitat: Urban

MangroveCat

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