Flyby: The war witch doesn't provoke opportunity attacks when flying out of melee range.
Spellcasting. The Witch is a 1st-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has following spells prepared:
Cantrips (at will): acid splash, light, thaumaturgy
1st level (3 slots): cure wounds, sanctuary,feather fall
Multiattack: The war-witch can make two attacks.
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Rod. Ranged Weapon Attack: +4 to hit, 30/120ft (or 60/240ft if used two-handed), one target. Hit: 4 (1d4 + 2) force damage.
Aundairi Thunderbolt. Ranged Spell Attack: As an action, the war-witch hurls a ball of force. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target takes 2 (1d4) force damage and must succeed on a DC12 Strength saving throw or be shoved 5ft.
Broom of Flying. As a bonus action, the War Witch can mount or dismount her broom, speak a command word to summon it from a named location within one mile; or speak another command word to send it alone to a named location. The location must be one she is familiar with. The broom has a flying speed of 50ft per round and can carry 300lbs.
Description
The nation of Aundair fielded war witches in the last war.
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