Medium Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 20 ft.
STR
14 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The clock is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the clock must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the clock remains motionless, it is indistinguishable from a normal grandfather clock.

Actions

Multiattack. The clock makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Time’s Toll (Recharge 5-6). The clock makes an ominous booming noise that rings through the area. Non-constructs within 30 feet of the clock that can hear it must make a DC 13 Constitution saving throw or take 4d6 thunder damage on a failed saving throw, or half on a successful one. Creatures that take damage from this attack are stunned until the end of the Animated Clock’s next turn.

Description

This animated grandfather clock moves on delicate spindle legs and smashed those in its way with its sturdy cabinet and door.

DiscerningDM

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