Antimagic Susceptibility. The clock is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the clock must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the clock remains motionless, it is indistinguishable from a normal grandfather clock.
Multiattack. The clock makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Time’s Toll (Recharge 5-6). The clock makes an ominous booming noise that rings through the area. Non-constructs within 30 feet of the clock that can hear it must make a DC 13 Constitution saving throw or take 4d6 thunder damage on a failed saving throw, or half on a successful one. Creatures that take damage from this attack are stunned until the end of the Animated Clock’s next turn.
Description
This animated grandfather clock moves on delicate spindle legs and smashed those in its way with its sturdy cabinet and door.
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