Medium Humanoid, Any Lawful Alignment
Armor Class 21 (plate, shields)
Hit Points 255 (30d8 + 120)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +11, DEX +8, CON +10
Skills Acrobatics +8, Athletics +11, Intimidation +5, Perception +7
Condition Immunities Charmed, Frightened
Senses Passive Perception 17
Languages Any one language (usually Common)
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Antimagic Aura. The bulwark's life force creates an area of antimagic, as in the antimagic field spell, within 5 feet of the bulwark while not unconscious.

Cunning Action. On each of its turns, the thief can use a bonus action to take the Dash, Disengage, or Hide action.

Dual Shields. The bulwark carries two shields, each of which is accounted for in the bulwark's AC.

Heavy Armor Master. bludgeoning, piercing, and slashing damage that the bulwark takes from nonmagical weapons is reduced by 3.

Martial Advantage. Once per turn, the bulwark can deal an extra 14 (4d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the bulwark that isn’t incapacitated.

Actions

Multiattack. The bulwark makes four shield bash attacks.

Shield Bash. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 15 (4d4 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 19 Strength saving throw or be knocked prone.

Reactions

Parry and Counter. The bulwark adds 5 to their AC against one melee or ranged weapon attack that would hit them. If the attack misses, they can make one melee attack against the attacker if it is within their reach.

Protection. When a creature the bulwark can see attacks a target other than them that is within 5 feet of them, the bulwark impose disadvantage on the attack roll.

Description

Bulwarks are taken at a birth and trained as fighters that work specifically in defense. While still in their mother's wombs they are put under a ritual that makes them obedient warriors and infuses them with abjuration magic.

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

Steedling

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