Detect Life. The Targe can magically detect the presence of living creatures up to 100ft away. If the targets are within 100ft the Targe knows the vague direction, but not an exact location. If the targets are within 15ft the Targe knows the exact location.
Paranormal Freedom of Movement. The Targe has a unique innate freedom of movement. The Targe can shift to any unoccupied space within 30ft, and cannot have it's shift prevented by any movement speed reducing effects.
Multiattack. The Targe makes two attacks with it's claws.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 4) slashing damage and 5 (1d10) necrotic damage
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 11 (2d8 + 6) piercing damage and 10 (2d10) necrotic damage
Horrifying Wail (Recharge 6). The Targe lets out this terrible screech which can be heard from roughly a mile away. Each creature within 60ft of the Targe must make a DC 16 Wisdom saving throw. On a failure, the target is frightened for 1 minute and takes 20 (4d10) psychic damage, half damage on a success. The target can repeat the saving throw at the end of each of it's turns, with disadvantage if the Targe is within eyesight of it, ending the effect on a success.
The Targe can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Targe regains spent legendary actions at the start of it's turn.
Shift (Costs 1 Action). The Targe immediately shifts to an unoccupied space within 30 ft.
Frightening Image (Costs 2 Actions). The Targe's form becomes even more nightmarish. Attacks against the Targe have disadvantage from targets with sight on the Targe until it's next turn. If a target hits the Targe while it's in this state, the effect fades.
Description
The Wailing Targe is a wandering monster, taking the form of a tall, spindly, and skinny woman dressed in rags draped over their form. It wanders forests and swamps, seeking out any travelers that foolishly step in it's domain. It's screeches can be heard from a mile away, either scaring off regular travelers or challenging foolish adventurers to seek out it's call. But they never return after searching in her realm.
Lair and Lair Actions
Comments