Brave. You have advantage on saving throws against being frightened.
Lucky. When you roll a 1 on the d20 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Crystalline Rapier. Amber's rapier is forged out of magical crystals and gems as well as metal, allowing her to cast the misty step spell.
Rakish Audacity. Your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. Total initiative bonus: +6.
Multiattack. Amber can make either two ranged attacks with her pistols or two melee attacks, either twice with her rapier, one with her rapier and one unarmed, or two unarmed.
Pistol. Ranged Weapon Attack: +8 to hit, range 30/90 ft., 1 target. Hit: 1d10 + 4 piercing damage.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 1d8 + 4 piercing damage.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 2 (1 + 1) bludgeoning damage.
Cunning Action. Bonus Action. You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.
Sneak Attack. Once per turn, you can deal an extra 5d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don't need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
Opportunity Attack. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 1d8 + 4 piercing damage.
Uncanny Dodge. When an attacked that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.
Amber can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. She regains spent legendary actions at the start of her turn.
Misty Step. She casts the misty step spell through her rapier and teleports, along with any equipment she is wearing or carrying, up to 30 feet to an unoccupied space she can see.
Captain's Orders (costs 2 actions). Amber can call to a member of her crew and command them to take an action (an attack, a spell, movement, etc.). Their commanded creature's takes place immediately after Amber's legendary action before the next initiative turn.
Description
Amber Wavecrest is the captain of the Silver Fury. She is a halfling who grew up on the seas, bouncing from crew to crew, before acquiring a vessel of her own to begin her journey of piracy. She enjoys being flamboyant, charming, and suave, and she is a very skilled swashbuckler.
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