Medium Dragon, Lawful Good
Armor Class 17 (natural armor)
Hit Points 45 (5d10 + 4)
Speed 30 ft., Fly 45 ft., Climb 20 ft.
STR
16 (+3)
DEX
10 (+0)
CON
18 (+4)
INT
14 (+2)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws CON +6, CHA +3
Damage Immunities Cold
Senses Darkvision 60 ft., Passive Perception 15
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Fury of the Dragon

Also at 2nd level, your dragon companion has begun to grow, and can now take the Attack action on its turn.

Additionally, when the dragon makes a claw attack on its turn, it can replace the claw attack with a special attack, which deals the same damage as a claw attack (unless otherwise specified), with the following additional effects, specified under each attack.

Your dragon can replace a claw attack with one of these attacks a number of times equal to your dragon's Strength modifier (minimum 1) and regains all uses when you finish a short or long rest.

Wyrmling Advancement

Also at 5th level, your dragon companion continues to grow, and gains the following benefits:

  • Its claw attacks deal an additional 1d4 slashing damage.
  • Its flying speed increases by 15 feet, and it’s other speeds increase by 5 feet.
  • The dragon's wings are stronger, and it no longer falls to the ground if it ends its turn in the air.
Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (2d4 + 2) slashing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit:  (2d4+2)  piercing damage. Elemental energy swirls in the mouth of your dragon as it lunges forward to strike dealing an additional 1d8 cold damage. 

Wing Attack.  Rather than dealing the damage of its claw attack, your dragon can beat its wings. Creatures of your choice within 10 feet of your dragon must make a Strength saving throw, with the DC being equal to 8 + your proficiency bonus + your dragon's Strength modifier. On a failed save, a creature is pushed 10 feet away from the dragon. The radius of the push and distance a creature is pushed on a failed save increase by 5 feet at 9th level, and an additional 5 feet at 14th level.

After pushing creatures this way, the dragon can immediately move up to half its flying speed.

Reactions

Coordinated Attack

Beginning at 5th level, you and your dragon companion form a more potent fighting team. When you take the Attack action on your turn, if your dragon companion can see or hear you, it can use its reaction to make a melee weapon attack.

Lair and Lair Actions

A Silver Dragon’s Lair

Silver dragons dwell among the clouds, making their lairs on secluded cold mountain peaks. Though many are comfortable in natural cavern complexes or abandoned mines, silver dragons covet the lost outposts of humanoid civilization. An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every silver dragon dreams of.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

  • The dragon creates fog as if it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
  • A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on a DC 15 Constitution saving throw or take 5 (1d10) cold damage. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished.

Regional Effects

The region containing a legendary silver dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects.

  • Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn’t need to be outdoors; otherwise, the effect is identical to the control weather spell.
  • Within 1 mile of the lair, winds buoy non-evil creatures that fall due to no act of the dragon’s or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage.
  • Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone, forming structures and other objects as it wishes.

If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days.

Zenithen

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