Large Giant, Chaotic Evil
Armor Class 15 Half Plate
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
19 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
5 (-3)
WIS
7 (-2)
CHA
7 (-2)
Senses Darkvision 60ft, Passive Perception 8
Languages Common, Giant Common, Giant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Brute. The Ogre deals an extra 1d8 damage with its great axe (Already added to damage)

Actions

Great Axe. Melee weapon attack: +6 to hit, reach 5ft., one target. Hit: 12 (3d8 + 4) slashing damage.

Javelin. Ranged weapon attack: +6 to hit, reach 5ft. or range 30/120ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Description

Having been trained in using an axe instead of the more usual club, these ogres have a greater lust for violence. Having scraps of iron wrapped around their frames gives these hulking brutes a greater measure of protection from enemies than their less armoured kin. Used as a shock troop, even one of these creatures can hold up the advance of an adventuring party long enough to allow their allies to either assist or surround their foe. 

Kierian89

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