Brute. The Ogre deals an extra 1d8 damage with its great axe (Already added to damage)
Great Axe. Melee weapon attack: +6 to hit, reach 5ft., one target. Hit: 12 (3d8 + 4) slashing damage.
Javelin. Ranged weapon attack: +6 to hit, reach 5ft. or range 30/120ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Description
Having been trained in using an axe instead of the more usual club, these ogres have a greater lust for violence. Having scraps of iron wrapped around their frames gives these hulking brutes a greater measure of protection from enemies than their less armoured kin. Used as a shock troop, even one of these creatures can hold up the advance of an adventuring party long enough to allow their allies to either assist or surround their foe.
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