For the Clan. A Bretagne clansperson will always assist another.
The Clanner gains advantage an attack rolls when attacking the same creature as one of its allies.
Spear. Melee weapon attack: +5 to hit, range 5ft., one target. Hit: 5 (1d6 + 2) piercing damage one handed, or 7 (1d8 + 2) piercing damage versatile.
Shield Bash. Melee weapon attack: +5 to hit, range 5ft., one target. Hit 5 (1d6 + 2) bludgeoning damage. The target must make a strength saving throw (dc 12), or be knocked prone.
Block. A Clanner can aid an ally who is within 5ft. adding +2 to their armour class when targeted by an attack.
Description
Having been chosen to fight for the Clans, a child is trained for years in the shield and spear, allowing them to fight as either skirmishers or as part of a shield wall. Many warriors become elite guards, adventurers or even on occasion rising to become clan leaders.
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