Medium Humanoid, Neutral
Armor Class 16 Studded Leather, Shield
Hit Points 23 (3d8 + 8)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Senses Passive Perception 12
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

For the Clan. A Bretagne clansperson will always assist another. 

The Clanner gains advantage an attack rolls when attacking the same creature as one of its allies.

Actions

Spear. Melee weapon attack: +5 to hit, range 5ft., one target. Hit: 5 (1d6 + 2) piercing damage one handed, or 7 (1d8 + 2) piercing damage versatile.

Shield Bash. Melee weapon attack: +5 to hit, range 5ft., one target. Hit 5 (1d6 + 2) bludgeoning damage. The target must make a strength saving throw (dc 12), or be knocked prone.

Reactions

Block. A Clanner can aid an ally who is within 5ft. adding +2 to their armour class when targeted by an attack.

Description

Having been chosen to fight for the Clans, a child is trained for years in the shield and spear, allowing them to fight as either skirmishers or as part of a shield wall. Many warriors become elite guards, adventurers or even on occasion rising to become clan leaders.

Kierian89

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