Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Natural Leadership. All wolves that meet this wolf look up to it as a leader
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Howl. All enemies within a 60ft. radius have to take a dc14 Constitution saving throw or be deafend for 3 minutes.
Rebound. Twice per short rest when an enemy succeeds an attack roll on you, you may reduce the damage by half, and the enemy must succeed a dc15 Strength saving throw or be knocked prone
Previous Versions
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5/4/2020 9:24:33 PM
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5/10/2020 7:37:59 PM
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5/10/2020 7:38:29 PM
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5/10/2020 7:41:53 PM
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