Armor Class
14
Hit Points
114
(10d10 + 30)
Speed
60 ft.
STR
10
(+0)
DEX
14
(+2)
CON
14
(+2)
INT
18
(+4)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
INT +7
Skills
Arcana +4, Perception +4
Damage Resistances
Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities
Psychic
Condition Immunities
Blinded, Charmed, Exhaustion, Paralyzed, Poisoned, Unconscious
Senses
Darkvision 60 ft., Truesight 60 ft., Passive Perception 14
Languages
Primordial Understands the language of its creator.
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Innate Spellcasting. The Bookwyrm’s innate Spellcasting ability is Intelligence (Spell save DC 13). It can innately cast the following spells, requiring no material components:
At will:
3/day each: magic missile, ice knife, fireball
Actions
Multiattack. The bookwyrm makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Spellspill (Recharge 5-6). The DM rolls on the Bookwyrm’s wild magic table causing a random magic effect to occur.
Description
The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.
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