Large Elemental, Neutral
Armor Class 14
Hit Points 114 (10d10 + 30)
Speed 60 ft.
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
18 (+4)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws INT +7
Skills Arcana +4, Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Psychic
Senses Darkvision 60 ft., Truesight 60 ft., Passive Perception 14
Languages Primordial Understands the language of its creator.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The Bookwyrm’s innate Spellcasting ability is Intelligence (Spell save DC 13). It can innately cast the following spells, requiring no material components:

At will: 
3/day each: magic missile, ice knife, fireball

Actions

Multiattack. The bookwyrm makes two slam attacks.


Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Spellspill (Recharge 5-6). The DM rolls on the Bookwyrm’s wild magic table causing a random magic effect to occur.

 

Description

The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.

Deez_nut

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