Medium Humanoid, Chaotic Evil
Armor Class 15 (hide armor, shield)
Hit Points 19 (3d8 + 6)
Speed 30 ft., swim 40 ft.
STR
10 (+0)
DEX
13 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Skills Stealth +3
Damage Immunities Lightning
Senses Blindsight 60 ft., Passive Perception 10
Languages Eelfolk
Challenge 1/2 (100 XP)
Proficiency Bonus +2

Death Burst. When the eelfolk dies, it explodes in a burst of pent-up electricity.  Each creature within 10 feet of it must make a DC 12 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much on a successful one.

Hold Breath. The eelfolk can hold their breath for 1 hour.

Lunge. If the eelfolk move at least 20 feet straight toward a target and then hits with a long knife attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Actions

 

Long Knife. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
5/10/2020 10:25:54 PM
18
14
A
Coming Soon

Environment: CoastalUnderwater

Renokhan

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