Fear Monger. The bone collector has advantage on attack rolls against frightened creatures.
Multiattack. The bone collector makes two slam attacks and, if it can, uses its Horrifying Glare.
Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Horrifying Glare (Recharge 4–6). The bone collector targets one creature it can see within 60 feet of it. If the target can see the bone collector, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened for 1 minute. If the target fails the saving throw by 5 or more, it is also unconscious for the same duration, and takes 9 (2d8) necrotic damage. The target dies if this reduces its hit points to 0. A target that succeeds on the saving throw is immune to the Horrifying Glare of the bone collector for the next 24 hours.
Paralyzing Breath (Recharge 6). The bone collector exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
A towering mound of bones with a central giant's skull. The bone collector consumes the bones of its enemies, growing in size and power.
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