Huge Dragon, Lawful Neutral
Armor Class 10 Skin
Hit Points 200 (18d12)
Speed 50 ft., Fly 100 ft.
STR
23 (+6)
DEX
20 (+5)
CON
21 (+5)
INT
17 (+3)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws DEX +11, INT +9
Damage Resistances Bludgeoning, Fire, Force
Condition Immunities Charmed, Grappled, Restrained
Senses Passive Perception 22
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Special Trait Name. Scaleless but much much faster than any normal dragon.

Flyby: When flying can do any attack near an enemy without provoking an opportunity attack.

 

 

Actions

Action Name. Bite: Does 25 damage. Must make a dex saving throw of 16 to not be hit.

Tail whip:40 damage must succeed a dex saving throw of 16 or more to not get hit.

Fire breath: Spits oily fire in a straight line that is harder to extinguish and is 50 feet long and 3 feet across. Does 10 fire damage per turn. To not be hit must make a dex saving throw of 15.

Multi attack: AuRon is fast and can attack up to 3 times per turn. 

Reactions

Reaction Name. Tail whip= 40 damage

 

 

Legendary Actions

After every normal action AuRon gets to do a legendary action.

Legendary Action Name (Costs # Actions). Camouflage: AuRon is kind of like a chameleon and can camuoflage himself to be able to not be seen for an the enemies turn. This also means he can go behind cover using his dragon dash while camuoflaged. To become seen again he must spend an action to to so. He can't do any attacks besides his fire and that can only be used (during camuoflage) when the players first enter the room. AuRon is automatically camuoflaged when the players enter the room or get near it).

Dragon dash: AuRon dashes at least a body length away and this takes up one of his actions.

Description

Large gray scaleless dragon.

Lair and Lair Actions

Very large room with no gold and with enough cover to hide a huge creature. The only things on the ground are sand and the bones of long forgotten enemies.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
5/11/2020 12:31:23 AM
8
0
--
Coming Soon
5/11/2020 1:06:04 AM
8
0
5e
Coming Soon
5/11/2020 1:12:14 AM
4
0
--
Coming Soon

Habitat: MountainUnderdark

Frostborn302

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