Medium Undead, Chaotic Evil
Armor Class 12 Hellish Flesh
Hit Points 26 (1d20 + 6)
Speed 20 ft., Burrow 1 ft.
STR
17 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws DEX +4
Skills Acrobatics +6, Arcana +5
Damage Resistances Piercing, Slashing
Damage Immunities Fire, Necrotic
Condition Immunities Exhaustion
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Devil's Sight. Magical darkness doesn't impede on the Baby Dread Hound's darkvision.

Hellish Breath. If the Baby Dread Hound's breath makes contact with any living creature's skin (scales if they are a fish, lizard, etc.) must make a Constitution save (DC 12). Upon a failure, the creature takes 1d2 Necrotic damage.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 5) Piercing damage. 

Paw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 3) Slashing damage plus 1d2 Necrotic damage.

Reactions

Paw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 3) Slashing damage plus 1d2 Necrotic damage.

Description

Dread Hounds may seem like nothing more than a basic demon at first, but they grow fast. Soon it will be a terrifying monster for 5th level heroes, and all but the most legendary adventurers will fear the name: "Ancient Dread Hound"

Monster Tags: Demon

Habitat: ForestSwampUnderdarkUrban

EvilPotatoChips

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