Medium Dragon, Neutral
Armor Class 15 Natural armor
Hit Points 75 (10d8 + 30)
Speed 15 ft., Swim 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
7 (-2)
CHA
10 (+0)
Saving Throws DEX +2, CON +5, WIS +0
Damage Resistances Fire
Senses Darkvision 60ft, Passive Perception 8
Languages Aquan, Draconic
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious. The dragon turtle can breathe air and water. 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (1d12 + 2) piercing damage. 

Steam Breath (Recharge 5-6): The dragon turtle exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 26 (7d6) fire damage on a failed save, or half as much damage on a successful one. Being Underwater doesn't grant Resistance against this damage.

Habitat: CoastalUnderwater

drdeatheer

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