Armor Class
15
Natural armor
Hit Points
75
(10d8 + 30)
Speed
15 ft., Swim 30 ft.
STR
15
(+2)
DEX
10
(+0)
CON
16
(+3)
INT
5
(-3)
WIS
7
(-2)
CHA
10
(+0)
Saving Throws
DEX +2, CON +5, WIS +0
Damage Resistances
Fire
Senses
Darkvision 60ft, Passive Perception 8
Languages
Aquan, Draconic
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Amphibious. The dragon turtle can breathe air and water.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (1d12 + 2) piercing damage.
Steam Breath (Recharge 5-6): The dragon turtle exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 26 (7d6) fire damage on a failed save, or half as much damage on a successful one. Being Underwater doesn't grant Resistance against this damage.
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