Menacingly. All players get -10 on all stats.
Tough. Allows you to increase strength by 1.
Sword Slash. Melee Weapon Attack: +5 to hit, reach 25 ft., 1 target. Hit: 15 (1d15 + 20) physical damage.
Ranged Slash. RangedWeapon Attack: +5 to hit, range 2/5 ft., 2 targets. Hit: 15 (1d15+ 15) ranged damage.
Helmet Removal. Increases Strength and Dexterity
Must lose 15 strength.
Black Luna (Costs 15 Strength). Allows the you to attack twice and your attack is doubled.
Lair and Lair Actions
The Black Knight's lair lives in a destroyed castle
Lair Actions
On initiative count 15 (losing initiative ties), the Black Knight takes a lair action to cause one of the following effects; the Black Knight can’t use the same effect two rounds in a row:
- Menacingly.
- Tough.
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Posted May 11, 2020Tell me if I should balance Black Knight!
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Posted May 11, 2020Also tell me what else I should change
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Posted Dec 21, 2020Actions:
"Menacingly. All players get -10 on all stats".
Do you mean -10 on the STR, DEX, CON, INT, WIS and CHA or also the damage and other things, I couldn't see (maybe because I'm not a professional).
Besides of that, how does it work with mage kinds, The dark knight might have an extra effect on them because of his darkness.
On sword slash, there is physical damage and on the ranged slash there isn't. Maybe you could change one of them.
Reactions:
"Helmet Removal. Increases Strength and Dexterity." How many?
Legendary actions: you don't have to say 'you will lose 15 strength' twice and the grammar isn't completely correct.
Besides of these points, it is well thought