Armor Class
12
Hit Points
28
(6d8)
Speed
30 ft., Swim 15 ft.
STR
5
(-3)
DEX
13
(+1)
CON
25
(+7)
INT
8
(-1)
WIS
9
(-1)
CHA
2
(-4)
Saving Throws
CON +10
Skills
Intimidation +14
Damage Resistances
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Acid
Senses
Tremorsense, Passive Perception 8
Languages
--
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Irradiation Blast. When the Black Rain dies, it explodes in a blast of radioactive ash. Each creature within 5 feet of the Black Rain must succeed on a DC 12 Constitution saving throw or take 8 (2d8) acid damage.
Innate Spellcasting. The Black Rain can innately cast acid splash, requiring no material components. Its innate spellcasting ability is Constitution.
Radiating. Anyone within 10 ft of the Black Rain must take 2 (1d4) acid damage
Actions
Toxic Touch. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit: 2 (1d4) necrotic damage plus 2 (1d4) toxic damage
Description
A sentient blob of water mixed with radioactive ash
Comments