Medium Humanoid (Elf), Lawful Evil
Armor Class 24 (+3 leather armor, Suave Defense)
Hit Points 175 (19d8 + 38)
Speed 30 ft.
STR
12 (+1)
DEX
22 (+6)
CON
14 (+2)
INT
20 (+5)
WIS
16 (+3)
CHA
19 (+4)
Saving Throws DEX +11, WIS +8
Skills Acrobatics +11, Athletics +6, Deception +14, Persuasion +8, Sleight of Hand +11, Stealth +16
Senses Darkvision 120 ft., Passive Perception 18
Languages Abyssal, Common, Draconic, Dwarvish, Elvish, Undercommon
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Evasion. If he is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Abdullah Akraam, Eye of the Emperor instead takes no damage if he succeeds on the saving throw, and only half damage if he fails. He can’t use this trait if he’s incapacitated.

Fey Ancestry. Abdullah Akraam, Eye of the Emperor has advantage on saving throws against being charmed, and magic can’t put him to sleep.

 

Legendary Resistance (1/Day). If Abdullah Akraam, Eye of the Emperor fails a saving throw, he can choose to succeed instead.

Sneak Attack (1/Turn). Abdullah Akraam, Eye of the Emperor deals an extra 24 (7d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Abdullah Akraam, Eye of the Emperor's  that isn’t incapacitated and Abdullah Akraam, Eye of the Emperor doesn’t have disadvantage on the attack roll.

Suave Defense. While Abdullah Akraam, Eye of the Emperor is wearing light or no armor and wielding no shield, his AC includes his Charisma modifier.

Actions

Multiattack. Abdullah Akraam, Eye of the Emperor makes three attacks with his rapier +3 or two attacks with daggers created by his bracer of flying daggers.

+3 Naginata. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 13 (1d10 + 9) slashing damage.

Flying Dagger. Ranged Weapon Attack: +11 to hit, range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage.

Legendary Actions

Abdullah Akraam, Eye of the Emperor can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Abdullah Akraam, Eye of the Emperor regains spent legendary actions at the start of his turn.

Quick Step. Abdullah Akraam, Eye of the Emperor moves up to his speed without provoking opportunity attacks.

Attack (Costs 2 Actions). Abdullah Akraam, Eye of the Emperor makes one attack with his Naginata +3 or two attacks with daggers created by his bracer of flying daggers.

Monster Tags: elf

Arixmethes

Comments

Posts Quoted:
Reply
Clear All Quotes