Legendary Resistance (5/Day). If Berchta fails a saving throw, she can chose to succeed instead.
Innate Spellcasting. Berchta's innate spellasting abillity is Charisma (DC 20 spell save, +8 to hit)
At will: detects magic, magic missile (4th level)
2/day each: plane shift (self only), ray of enfeeblement, sleep
Magic Resistance. Advantage on spell and magic saving throws.
Horrifying Visage. When a creature enters within 30ft of the hag they see her true form causing them to take a DC 20 WIS check or become frightened for 1 minute. If successful they are immune to the horrific sight for the next 24 hours.
Mimicry. Berchta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell the are imitations with a successful DC 20 Wisdom (insight) check.
Multiattack. Berchta can make 2 claw attacks.
Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d6 + 10) slashing damage.
Death Glare. Berchta targets a creature that hit her. If the target can see Berchta, it must succeed on a DC 22 wisdom saving throw or take 12 (2d12) psychic damage. If they succeed then they take no damage.
Berchta has 4 legendary actions a round. She gains these back at the start of her next turn.
Claw (Costs 1 Action). Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d6 + 10) slashing damage.
Spell (Costs 1 Actions). As a legendary, Berchta can cast one of the following spells:
1st Level (Four Slots) Sleep, Tasha's Hideous Laughter
2nd Level (Three Slots) Misty Step, Phantasmal Force, Detect Thoughts
3rd Level (Three Slots) Major Image, Counter-spell, Water Breathing
4th Level (Three Slots) Stone Shape, Greater Invisibility
5th Level (Two Slots) Contagion, Geas
6th Level (One Slot) Fear
Maddening Eyes (Cost 3 Actions). As a legendary action, Berchta can push her chaotic will onto an enemy. The target must make a DC 20 wisdom save, ignoring any immensities to the charmed condition. If the target fails they are effectively under the Crown of Madness spell. At the end of the targets turn they may make another save. This effect ends when they succeed the save or Berchta is incapacitated.
Description
Berchta was once a human woman by the name of Berchta Sommer. She surrounded herself in the study of magic and all it could do, eventually encountering a human person by the name of Hadyomi. The two became fast friends. They stayed close to each other, even after the gods fought and abandoned their world. Berchta was the first to assist Hadyomi in their journey to godhood, slowly becoming less and less mortal as well. This all ended when Hadyomi went to far. Berchta had always held a soft spot for children and the joys they bring, while Hadyomi decided to sacrifice every member of a town, including the children. Berchta left in a violent fight, scaring both of them and forever turning their paths away from each other.
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