Acrid Curse. The Archrid is a twisted abomination made by failed transmutation magic. It is immune to shape change effects such as the polymorph spell.
Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one.
Wretched Bile. Range Attack: +3 Range: 30/60 One creature 5 (1d8) Acid damage
Description
The Acrid is a human twisted by transmutation magic into a horrific spider-like form. A hairy abdomen has torn out of the tailbone and the legs and are twisted and extended like that of a spider. The bottom jaw is split in two to form a gaping maw lined with teeth. Two fleshy protrusions have grown out of the face to resemble spider fangs and the eyes have dulled to a grayish white color.
Lair and Lair Actions
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