Medium Monstrosity, Unaligned
Armor Class 14 Natural Armor
Hit Points 26 (4d10 + 4)
Speed 30 ft., climb 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
2 (-4)
WIS
11 (+0)
CHA
4 (-3)
Skills Stealth +7
Damage Resistances Poison
Senses Darkvision 120, Passive Perception 14
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Acrid Curse. The Archrid is a twisted abomination made by failed transmutation magic. It is immune to shape change effects such as the polymorph spell.

Actions

Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one.

Wretched Bile. Range Attack: +3 Range: 30/60 One creature 5 (1d8) Acid damage

Description

The Acrid is a human twisted by transmutation magic into a horrific spider-like form. A hairy abdomen has torn out of the tailbone and the legs and are twisted and extended like that of a spider. The bottom jaw is split in two to form a gaping maw lined with teeth. Two fleshy protrusions have grown out of the face to resemble spider fangs and the eyes have dulled to a grayish white color. 

Lair and Lair Actions

 

 

LordVaskin

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