Brute. A melee weapon deals one extra die of its damage when Armelech hits with it (included in the attack).
Multiattack. Armelech may make two melee attacks.
Fists. Melee Weapon Attack: +7 to hit, reach 5 ft., Hit: 12 (2d6 + 5) bludgeoning damage.
Body Slam (Recharge 5-6). Armelech slams his full weight forward. The target must succeed on a DC 15 Strength saving throw or take 15 (3d6 + 5) bludgeoning damage and be thrown 40 ft. and knocked prone. If the target collides with a wall, pillar, boulder, or other suitably large and immovable terrain they take an additional 3 (1d6) bludgeoning damage for every 10 ft. traveled before impact. On a successful save, target takes half damage and is pushed back 5 ft.
Lunging Slam (Recharge 5-6). Armelech leaps towards his target, jumping 20 feet and slamming down with his fists. The target must succeed a DC 12 Dexterity saving throw or take 28 (6d6 + 7) bludgeoning damage and be knocked prone.
Description
Armelech was bound to a gem of unknown origin in a time long forgotten. With the gem's power called forth, the bearer was corrupted, and Armelech was summoned forth to unleash uncountable years of rage and hatred upon any mortals before him.
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