Small Beast, Unaligned
Armor Class 12
Hit Points 3 (1d6)
Speed 30 ft.
STR
4 (-3)
DEX
11 (+0)
CON
11 (+0)
INT
7 (-2)
WIS
10 (+0)
CHA
4 (-3)
Skills Acrobatics +2, Stealth +2
Senses Darkvision 30 ft., Passive Perception 12
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Fearsome spectacle. When a creature first sees the squid, the creature must succeed on a DC 12 wisdom saving throw or become frightened for 1 minute.

Camouflage. The squid has advantage on Dexterity (Stealth) checks.

Water Breathing. The squid can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the squid can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest). A 5-foot-radius cloud of ink extends all around the squid. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the squid can use the Dash action as a bonus action.

Monster Tags: Misc Creature

Habitat: Underwater

Michel_Lee

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