Armor Class
16
Natural Armor
Hit Points
32
(4d8 + 16)
Speed
20 ft., Burrow 25 ft.
STR
12
(+1)
DEX
14
(+2)
CON
18
(+4)
INT
4
(-3)
WIS
8
(-1)
CHA
6
(-2)
Saving Throws
CON +6
Damage Vulnerabilities
Bludgeoning
Damage Resistances
Fire; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60, Tremorsense 30, Passive Perception 9
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the beetle remains motionless, it is indistinguishable from an ordinary growth of crystals.
Crystalline Spikes. When the beetle takes a melee attack from within 5 ft of it the attacker must make a DC 14 Dexterity save or take 1d6 piercing damage.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 1) piercing damage.
Description
Crystal beetles are small earth elementals that resemble clusters of crystals with many tiny legs underneath and crystalline mandibles poking out of the front. They often gather in groups in caves where there are many crystalline growths that they share their crystals with.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/12/2020 5:46:59 AM
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2
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2
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Coming Soon
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