Small Elemental, Unaligned
Armor Class 16 Natural Armor
Hit Points 32 (4d8 + 16)
Speed 20 ft., Burrow 25 ft.
STR
12 (+1)
DEX
14 (+2)
CON
18 (+4)
INT
4 (-3)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws CON +6
Damage Vulnerabilities Bludgeoning
Damage Resistances Fire; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60, Tremorsense 30, Passive Perception 9
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

False Appearance. While the beetle remains motionless, it is indistinguishable from an ordinary growth of crystals.

Crystalline Spikes. When the beetle takes a melee attack from within 5 ft of it the attacker must make a DC 14 Dexterity save or take 1d6 piercing damage.

 

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 1) piercing damage.

Description

Crystal beetles are small earth elementals that resemble clusters of crystals with many tiny legs underneath and crystalline mandibles poking out of the front. They often gather in groups in caves where there are many crystalline growths that they share their crystals with.

Previous Versions

Name Date Modified Views Adds Version Actions
5/12/2020 5:46:59 AM
2
2
--
Coming Soon
SageSmoke

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