Medium Humanoid, Any Lawful Alignment
Armor Class 12
Hit Points 13 (3d8)
Speed 50 ft., Walk 25 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
11 (+0)
Skills Nature +2
Senses Passive Perception 5
Languages Common Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Adrenaline Pheromones.

As long as a bee folk is not surprised, allies within 30ft cannot be surprised

Special Trait Name. Bee affinity

Any Bees or wasps within 30ft of a Bee Folk are automatically considered friendly towards the Bee Folk as though under the animal friendship spell.

Special Trait Name. Hivemind telepathy

Bee Folk within 30ft of each other can communicate via pheromones.

 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

Action Ranged Attack. Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.

Description

Bee Folk resemble humanoid bees. They have a humanoid body (Usually like that of an elf), but with an insect's legs, wings, antennae, and black and yellow stripes.

Bee Folk are industrious and expansionist creatures with a complex social structure. Three castes of them exist: Vassals, Soldiers and Queens. They work and live together in hives. The Queen dominates completely, communicating with other Bee Folk using the "Hive Mind".

Several Different Types of Bee Folk Exist:

  • Vassals serve as the workers and laborers for the hive.
  • Soldiers serve as the warriors. They account for fully a third of the population.
  • Queens are the leaders. They rule hives with absolute power; all Bee Folk live and die by their queen's hand.

Habitat: ForestGrassland

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