Huge Ooze, Unaligned
Armor Class 7
Hit Points 95 (10d12 + 30)
Speed 20 ft., Climb 20 ft.
STR
16 (+3)
DEX
5 (-3)
CON
16 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Damage Immunities Acid, Cold, Fire, Lightning, Slashing
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages understands Dwarven but can’t speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.

Corrosive Form. A creature that touches the ooze or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch thick, nonmagical wood or metal in 1 round.

Flammable. If the ooze is subjected to fire damage, it ignites. At the start of each of the ooze’s turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects within 5 feet that aren’t being worn or carried ignite. A creature that touches the ooze or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Reactions

Spell Reflection. If the ooze makes a successful saving throw against a spell, or a spell attack misses it, the ooze can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the ooze. If the spell forced a saving throw, the chosen crea- ture makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.

Description

An arcane ooze is a black pudding, magically enhanced by dwarven arcanists, which appears as a huge pile of oily, pur- ple-black slime. These oozes are incredibly docile, often only attacking at the speci c command of their creator. Some power-
ful dwarven mages can imbue commands within the ooze which last centuries, despite their complete lack of intelligence. Because of this, arcane oozes are often deployed as guards for treasure.

Treasure Protectors. Arcane oozes are most frequently encountered outside trea- sure hoards or other rooms that require long-term protection. Unlike other guard creatures, these oozes can persist for centu- ries with very little sustenance. Not only this, the oozes can slide through cracks in walls and oors, patrolling corridors and stairwells that other creatures would be incapable of.

Spell Turning. After much experimenta- tion, dwarves nally managed to imbue a black pudding with a spell re ecting e ect. This was achieved by feeding black puddings dozens of rings of spell turning. Eventually, the oozes absorbed the e ect from these magic rings. Now, should a spell be cast against these oozes, there is a chance that the curse will be re ected straight back against the caster.

Highly Flammable. One of the oozes big- gest aws, which remained unnoticed by its dwarven creators, is that it is incredibly likely to catch re. Although the ooze itself resists the damage, they can catch alight from the smallest spark, turning a corridor decorat- ed with tapestries and rugs to a smoldering waste in a matter of moments. This feature has been exploited by canny adventurers, who set them alight from afar to cause dis- tractions.

Habitat: Underdark

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