Huge Undead, Chaotic Evil
Armor Class 12
Hit Points 145 (13d12 + 52)
Speed 10 ft.
STR
21 (+5)
DEX
8 (-1)
CON
19 (+4)
INT
5 (-3)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws STR +10, CON +9
Damage Vulnerabilities Bludgeoning
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Paralyzed, Poisoned
Senses Blindsight 50 ft., Passive Perception 9
Languages understands Common and Giant but can’t speak
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Actions

Multiattack. The bone giant makes two bone club attacks.

Bone Club. Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 19 (3d8 + 5) bludgeoning damage.

Description

Unlike its smaller skeleton cousins, the Bone Giant - the animated bones of a Hill Giant - was not originally created using dark magic. Ulrich, the dwarven cleric of Lathandar, created the giant to guard a powerful magic item against evil forces.

Lumbering Hulk. The Bone Giant is a slow, yet powerful animation. Those who battle a Bone Giant had better keep their distance or risk being pummeled by a massive bone club.

Grand Guardians. Due to their slow speed, Bone Giants are typically only used in dungeons or as guardians. They don’t make for good group troops seeing as how most other creatures walk three times faster than the white hulks. However, they do make practical guards in castles and other structures where movement is limited.

Habitat: HillUnderdark

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