Evasion. If Big Raj is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Big Raj instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
Pounce. If Big Raj moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, Big Raj can make one bite attack against it as a bonus action.
Snow Camouflage. Big Raj has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Multiattack. Big Raj makes three attacks: one with his bite and two with hisclaws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
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