Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 14
Hit Points 35 (6d8 + 8)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is INT (spell save DC 12, +4 to hit with spell attacks). The fanatic has the following wizard spells prepared:

Cantrips (at will): chill touch, sacred flame, resistance

1st level (4 slots): magic missile, inflict wounds, sleep

2nd level (3 slots): scorching ray, invisibility

Actions

Multiattack. The wizard can make 2 ranged attacks, including one spell or cantrip

Sling. Ranged Weapon Attack: +4 to hit,  range 30/120 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage.

Reactions

Can cast resistance when forced to make a saving throw.

Description

Cult Wizards are practiced in the schools of evocation and necromancy.

Monster Tags: NPC

Habitat: Urban

GrimbysGraybles

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