Valg Royalty. The Valg prince has advantage on saving throws against being charmed, and magic can't put the Valg prince to sleep.
Spellcasting. The Valg prince is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The Valg prince has following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion
1st level (4 slots): cause fear, mage armor, shield
2nd level (3 slots): darkness, misty step
3rd level (3 slots): fear, vampiric touch
4th level (3 slots): private sanctum
5th level (2 slots): cloudkill
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) slashing damage, or 10 (1d10 + 4) piercing damage if used with two hands to make a melee attack.
Display Fear. Each creature that comes within 10 feet of the Valg prince must succeed on a DC 16 Wisdom saving throw or take 15 (3d8) psychic damage and become Stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature takes half damage and is not Stunned. On a successful save or the effect ends for it, the creature is immune to the Valg prince's Display Fear for the next 24 hours.
Description
Valg inhabit the bodies of other races and feed off them, effectively killing them. The princes of the Valg race take over captains, generals, and high-ranking nobles. They are much more powerful than the soldiers and relish in forcing their victims to relive painful memories. They are only distinguishable as Valg by their eyes, which appear wholly black. Valg princes are immortal until slain.
Previous Versions
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