Large Ooze, Unaligned
Armor Class 7
Hit Points 85 (10d10 + 30)
Speed 20 ft., Climb 20 ft.
STR
16 (+3)
DEX
5 (-3)
CON
16 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Damage Immunities Necrotic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amorphous. The Bone Mound can move through a space as narrow as 1 inch wide without squeezing.

Innate Animate. Every round of combat, the Bone Mound can eject and animate two Skeletons from it’s body. These skeletons take their turns immediately after the Bone Mound.

Spider Climb. The Bone Mound can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

False Appearance. While the Bone Mound remains motionless, it is indistinguishable from a pile of mundane bones.

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus (4d8)necrotic damage.

Description

At first glance, a bone mound appears to be a massive heap of bones and broken skeletal remains, for it picks up osseous material that sticks to the slime-beast’s blob-like form, giving it the appearance of a pile of bones.

Previous Versions

Name Date Modified Views Adds Version Actions
5/12/2020 9:34:12 PM
8
0
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Coming Soon

Habitat: Underdark

Weeou

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