Trampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Numbing aura. Passive effect : All creatures within 5 feet must take a DC 15 Constitution saving throw (unless immune to cold effects). On a failure, the creature's movement speed is halved and all melee attacks against against the Coldtusk are made with disadvantage. This save can be repeated at the beginning of the creature's turn. Once a creature succeeds on a save, they are immune until dawn.
Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage
Frigid Sphere (recharge 5-6). The Coldtusk opens it's massive jaws as the sound of an icy gale rush outward with an orb of deathly cold, centred on a point within 60ft that the Coldtusk can see. Each creature in a 20-foot-radius sphere centred on that point must make a DC 15 Dexterity saving throw. A target takes 4d6 Cold damage on a failed save, or half as much damage on a successful one. Any creature or object reduced to 0 hit points by the sphere is frozen solid, it's AC becomes 8 and any further damage will shatter the creature or object.
Titanic Roar: The Coldtusk unleashes a deafening cry when it is targeted for an attack or a harmful spell by a creature. The creature must then make a wisdom saving throw of DC 15 or be considered Frightened. The save is repeated at the beginning of each of the creatures turns.
Description
A Coldtusk is closely related to the Woolly Mammoth, however possessed of a few additional abilities. Several tusks protrude from the lower jaw and thick fur covers the creatures stocky body with dangling pieces of ice long embedded in the hide. Coldtusk's are well suited to wintry climates and cold mountain passes and despite the creatures size Coldtusks are surprisingly adept at climbing thanks to their sure footing and slow methodical movement. As a result some mountain tribes have mastered the art of taming these massive graceful creatures as mounts, though many more young tribesmen die trying.
Adventurers be warned should you cross one of these great creatures, for if you aren't rent to pieces or crushed under foot, you may still have to contend with the Coldtusk's greatest natural weapon, a swirling sphere of cold capable of freezing any that would threaten the beast completely solid, and many an isolated pass is decorated with the shattered remains or harrowing icy statues of those foolish enough to cross a Coldtusk.
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