Medium Humanoid, Any Alignment
Armor Class 19 Leather of (Element)
Hit Points 350 (35d12 + 4)
Speed 30 ft., Depends on the race
STR
12 (+1)
DEX
28 (+9)
CON
18 (+4)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws DEX +14, CON +9, CHA +6
Skills Acrobatics +12, Sleight of Hand +18, Stealth +12
Senses Darkvision Depends on the race, Passive Perception 19
Languages Common Depends on the race Whatever language the race would know
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Deck of Many Tricks. The Card Master uses a Deck of Many Tricks as their main form of attacking. The deck contains multiple copies of 6 different cards

Jester (Blue) - Deals 2D6 Slashing Damage. The target must make a DC18 Wisdom Saving throw, on a fail the target become charmed for 1 minute

Jack (Green) - Deals 6D4 Slashing Damage. The target must make a DC 18 Saving throw. on a fail the target is pushed back 10ft and rooted for 1 minute. The target can repeat this saving throw at the end of its turn. On a success, the target is pushed but not rooted.

Queen (Red) - Deals 2D8 Slashing Damage. The target must make a DC 18 Constitution Saving throw, on a failed save the target takes an additional 4D6 poison damage, half as much on a success.

King (Gold) - The target takes 4D10 slashing damage. The target must make a DC 18 Dexterity saving throw, on a success the target takes half damage

Ace (Black) - The Target takes 2D6 Slashing damage. The target must make a DC 18 Constitution Save, on a fail the target is stunned for 1 round.

Skull (Purple) - The Target takes 4D8 Slashing Damage. The Target must make a Dc 17 Charisma Saving throw. On a fail the target is banished for 1 round. 

Cunning Action. You can take a bonus action on each on your turns in combat. This action can be used only to take the Dash, Disengage, or Hide Action.

Actions

Multi-attack. The Card Master makes 3 attacks each turn, Roll 1D6 to determine which card is used for each attack.

Melee Card. Melee weapon attack: +12 to hit , One target

Range Card. Range Attack: +12 to hit, One Target

 

Reactions

Jack has my back. When the card master is hit by a melee attack he well make an attack against the attacker with the Jack Card.

Legendary Actions

The Card Master can take 3 legendary actions, choosing from the option below. Only one legendary action option can be used at a time and only at the end of another creatures turn. The Card Master regains spent legendary actions at the start of its turn.

Ace in the Hole. The next card The Card Master throws will be the ACE

Wild Card. The Card Master makes a ranged or melee attack with the Jester

Stack the Deck. The Card Master chooses the next card to be used on the next attack

Description

Card Masters can be of any race and background but most lean towards mercenary work and often works with/for assassin style guilds as a powerful hit-man.

Gold in sight. A lot of time Card Masters are ex-gamblers and by nature will do anything to get gold, often disregarding "friends" for the right price. Rarely will they make long lasting friendships and instead opt for mutual benefiting relationships.

Ulterior Motives. A Card Master is still only a person, so sometimes they may only be working with an assassin's guild to help pay off a debt or is trying to get money for loved ones.

Monster Tags: NPC

Warden505