Absorb. This creature gains the AC of any substance it is touching. Also, it gains a +1 on to hit rolls and damage for every AC point above 10. For example, an apeikod touching stone would get a +7 bonus to attack and an AC of 17.
Slam. Melee: +(see absorb) to hit, reach 3 ft., 1 target. Hit: 14(3d8 + [see absorb]) bludgeoning damage.
Finger blast. Ranged: +(see absorb) to hit, range 50/100 ft., 1 target. Hit: 5(2d4 + [see absorb]) piercing damage.
Description
The apeikods are curious monsters, being created from the chaotic plane of limbo. Little is known about these uncontrollable creatures, other from that they have one desire: to sow chaos everywhere possible. Nothing is known about how the apeikods got to the material plane. Apeikods can be seen attacking towns mindlessly, ambushing travellers, or feeding on anything they can find, it being iron, meat, or poisons. The creatures can absorb their surrounding material and imitate it. They can also propel parts of their own body off at very high speeds. Apeikods use this to blast their very sharp fingers towards the opposition. Lastly, the monstrosities have sharp protrusions on their knuckles. They have the appearance of a large, bulky, humanoid with four arms, two toes on each foot, and a constantly twitching visage. Apeikods have no language, and have no official color.
Comments