Magic Resistance. The Colossal Infernal has advantage on saving throws against spells and other magical effects.
Multiattack. The Colossal Infernal makes two Fiery Slam attacks. It can also use a Stomp attack.
Fiery Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 7 (2d6 + 2) fire damage.
Stomp (Recharge 5-6). The Colossal Infernal stomps its massive foot and causes a burst of energy to erupt forth from it. All creatures within a 30 foot radius of the Colossal Infernal must make a Strength saving throw (DC 16) or be knocked prone and pushed 20 feet away from the Colossal Infernal and take 35 (10d6) bludgeoning damage on a failed save, or half as much damage on a successful one..
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Comments