Huge Fiend (Demon), Any Evil Alignment
Armor Class 19 Natural Armor
Hit Points 157 (15d10 + 75)
Speed 50 ft.
STR
20 (+5)
DEX
12 (+1)
CON
17 (+3)
INT
7 (-2)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws STR +9, CHA +6
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Condition Immunities Charmed, Exhaustion, Paralyzed, Prone, Unconscious
Senses Darkvision 30 ft., Passive Perception 13
Languages Telepathy Can't speak, but can communicate telepathically with its summoner.
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The Colossal Infernal has advantage on saving throws against spells and other magical effects.

 

Actions

Multiattack. The Colossal Infernal makes two Fiery Slam attacks. It can also use a Stomp attack.

Fiery Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 7 (2d6 + 2) fire damage. 

Stomp (Recharge 5-6). The Colossal Infernal stomps its massive foot and causes a burst of energy to erupt forth from it. All creatures within a 30 foot radius of the Colossal Infernal must make a Strength saving throw (DC 16) or be knocked prone and pushed 20 feet away from the Colossal Infernal and take 35 (10d6) bludgeoning damage on a failed save, or half as much damage on a successful one.. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Monster Tags: Demon

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