Medium Humanoid, Chaotic Evil
Armor Class 17 Plate
Hit Points 125 (10d12 + 5)
Speed 50 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
9 (-1)
WIS
9 (-1)
CHA
12 (+1)
Senses Passive Perception 12
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. [Arthour] is a 1st-level spellcaster. Its spellcasting ability is [Strength] (spell save DC 10, +0 to hit with spell attacks). [Arthour] has following [Demon] spells prepared:
Cantrips (at will): [

Heroism

1 enchantment
  • Casting Time: 1 action
  • Range: Touch
  • Components: V S
  • Duration: Up to 1 minute
  • A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.]

1st level (2 slots): [

Shadow of Moil

Necromancy

Level: 4
Casting time: 1 Action
Range: Self
Components: V
Duration: Concentration, up to 1 minute


 

Flame-like shadows wreathe your body until the spell ends, causing you to become heavily obscured to others. The shadows turn dim light within 10 feet of you into darkness, and bright light in the same area to dim light.
Until the spell ends, you have resistance to radiant damage. In addition, whenever a creature within 10 feet of you hits you with an attack, the shadows lash out at that creature, dealing it 2d8 necrotic damage.], [

Crusader’s Mantle

Evocation

Level: 3
Casting time: 1 Action
Range: Self
Components: V
Duration: Concentration, up to 1 minute


 

Holy power radiates from you in an aura with a 30-foot radius, awakening boldness in friendly creatures. Until the spell ends, the aura moves with you, centered on you. While in the aura, each nonhostile creature in the aura (including you) deals an extra 1d4 radiant damage when it hits with a weapon attack.]

Actions

Dual Attack. Once per round this creature can attack using both of its greatswords and still have its damage modifier as one action.

Multi Attack. This creature can attack twice in one turn

Counter strike. As a reaction, this creature can spend one of its attack actions for the round to make an attack against the creature who hit it.

Render. Melee Weapon Attack: +4 to hit, reach 5ft., 1 target. Hit: 1 (2d8+ 5) [Slashing] + (1d10) [Poison] damage. 

Breaker. Melee Weapon Attack: +2 to hit, reach 5ft., 1 target. Hit: 1 (2d10 + 2) [Blugeoning] + (1d10) [Necrotic] damage.

Reactions

Counter strike. As a reaction, this creature can spend one of its attack actions for the round to make an attack against the creature who hit it.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

shrubduck

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