Medium Beast, Any Alignment
Armor Class 15 (natural armor)
Hit Points 13 (2d8 + 2)
Speed 40 ft., rideable by small races such as gnomes , Swim 15 ft. if bieng rode, it is decreased to 8
STR
16 (+3)
DEX
16 (+3)
CON
12 (+1)
INT
6 (-2)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +5, WIS +3
Skills Investigation +6, Perception +5, Stealth +4
Damage Resistances Damage Dealt By Traps
Condition Immunities Invisible
Senses Unknown can distinguish any smells from each other such as races plants etc (not specific people without meeting them), Passive Perception 14
Languages Common understands master -- understands his master
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Alpha. As an alpha he is often fighting off challengers which inturn means if someone is trying to indtimidate they have disadvantage

Tracker. When he is following a scent trail, he has advantage on investigation checks

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. hits twice. (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Reactions

Rescue.   as a reaction he can jump in front of an attack for  another.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHillMountain

Branjoulf

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