Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't Incapacitated.
Evasive. The kobold has advantage on Dexterity saving throws. If it is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the kobold instead takes no damage if it succeeds on the saving throw.
Unwavering Fealty. The kobold has advantage on saving throws against being Charmed and Frightened as long as it can see or hear the Stormbringer.
Multiattack. The kobold makes two attacks with it's shortsword.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Sacrifice. The kobold sacrifices itself, transforming into a bolt of lightning. Each creature in line 30 feet long and 5 feet wide must make a DC 13 Dexterity saving throw. On a failure, the target takes 21 (6d6) lightning damage and the target cannot take reactions until the start of its next turn. On a success, the target only takes half damage. The kobold dies and its body is disintegrated immediately after using this action.
Description
A prestigious title to be held by a Kobold. Chosen Kobolds are Kobolds that are selected by the Stormbringer because of their incredible show of devotion to them. The Stormbringer allows these Kobolds to ride into battle atop its back and are allowed to reside within it's layer. A creature being able do such things and live to tell the tale goes to show the blind levels of loyalty that is to be expected of these Chosen Kobolds.
They resemble regular kobolds but are outfitted in much finer equipment and are decorated in blue body paints.
Comments