Huge Fiend, Chaotic Evil
Armor Class 19 Natural Armor
Hit Points 362 (25d12 + 200)
Speed 30 ft., Fly 60 ft.
STR
26 (+8)
DEX
13 (+1)
CON
27 (+8)
INT
15 (+2)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws STR +15, CON +15, WIS +11
Skills Intimidation +14, Perception +11, Stealth +12
Damage Resistances Fire, Psychic
Damage Immunities Acid, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Senses Darkvision 120 ft, Truesight 120 ft., Passive Perception 21
Languages Abyssal, Common, Draconic, Infernal
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

 

Magic Resistance.  The Black Talon has advantage on saving throws against spells and other magical effects.

Natural Stealth. The Black Talons scales allow it hide in shadows perfectly. A DC 20 Perception is required to sense a Black Talon is in the area otherwise it gains initiative in addition to advantage on its first attack. 

Fear Aura. Any creature hostile to the black talon that sees it must make a saving throw a DC 18 Wisdom saving throw, unless the black talon is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the black talon's Fear Aura for the next 24 hours.

Death Echo. Upon the death of a black talon it releases a devastating roar. Any creature within a 25 ft. radius must succeed on a DC 20 Constitution saving throw or take 32 (5d8+10) psychic damage and be rendered unconscious. If a creature's saving throw is successful they take half damage and are disoriented for 1d6 hours causing disadvantage on attack rolls. 

Actions

Multiattack. The Black Talon can make four attacks: one with its bite, two with its claws (or talons if out) or two with its bladed wings and one with its tail.

Bite. Melee Weapon Attack:  +15 to hit, reach 10 ft., one target. Hit:  26 (4d8 + 8) piercing damage. The target must succeed on a DC 22 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 22 (5d8) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target reaches 0 hp due to the poison they die and can only be revived by the 7th level resurrection spell. 

Claw. Melee Weapon Attack:  +15 to hit, reach 15 ft., one target. Hit:  19 (2d10 + 8) slashing damage. 

Wing. Melee Weapon Attack:  +8 to hit, reach 15 ft., one target. Hit:  19 (3d10 + 1) slashing damage. The target much succeed on a DC 20 Constitution or suffer 1d10 damage per round from bleeding out. 

Tail. Melee Weapon Attack:  +15 to hit, reach 10 ft., one target. Hit:  21 (3d8 + 8) bludgeoning damage. 

Talon. Melee Weapon Attack:  +15 to hit, reach 15 ft., one target. Hit:  27 (3d12 + 8) piercing damage. The target much succeed on a DC 18 strength or be impaled (grappled).

Acid Breath (Recharge 6). The Black Talon can exhale acid in a 15-foot line that is 5 ft. wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 27 (6d8) acid damage on a failed save, or half as much damage on a successful one.

Reactions

Hatred of Purity. The black talon hates any creatures of good alignment and will always focus its first attacks on creatures with good alignment in particular lawful-good. Black Talons despise paladins and clerics of good alignment most of all.

Description

The Black Talon is reptilian like creature standing around 11' tall. Although reptilian-like in appearance the Black Talon is better categorized as a demon. It has flat black scales covering it's body giving it a natural armor. It also has two horns protruding backwards from its head and its eyes can alter between black and dark semi-glowing red. It also has black leathery wings with blade like talons on the tips of each wing in addition to have clawed hands and a retractable talon that protrudes from each forearm. A Black Talon will attack anything that enters its lair and its are swift and very lethal. 

Lair and Lair Actions

 

 

Monster Tags: Demon

Helstrom_Crimstone

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