Dive: If the vulture toad dives at least 40 feet toward an enemy and hits it with a greatesword attack on the same turn it may use bite as a bonus action
Screech: Each creature in a 1 mile radius of the vulture toad must succeed at a DC 19 constitution saving throw or be defended for the next 24 hours this has no effect on undead
Terrifying presence: Every creature in a 120 foot radius must succeed at a DC 20 wisdom saving throw or be frightened, this ability has no effect on the Naner race
Greatesword :1 target. Hit: (1d8 + 6) slashing damage.
Rotting Gaze(10d12 neurotic damage)
Extreme Gore: (costs 1 action) The Vulture Toad can to any 1 creature it can see,attempt to rip their limbs off. The target must succeed at a DC 25 constitution saving throw or this will happen to them.
Description
Half vulture ,half toad ,all terrifying
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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