Small Swarm of Small beasts, Neutral
Armor Class 12 feathers
Hit Points 40 (6d8 + 12)
Speed 60 ft.
STR
2 (-4)
DEX
10 (+0)
CON
14 (+2)
INT
14 (+2)
WIS
3 (-4)
CHA
1 (-5)
Skills Intimidation +15
Condition Immunities Blinded, Deafened
Senses Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Sight. The eagle has advantage on Wisdom (Perception) checks that rely on sight.

 

Actions

Blood Sucking. Reach 5 ft., 1 target. Hit: # (1d4 + 2) piercing damage. 

Beak Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage and 4 (1d6) force damage.

Bloodrain. The chupacabra slowly starts to drain your blood. The target must take a DC 15 Constitution saving throw. On a failed save, the target take 4 (1d4 + 2) necrotic damage each turn. The target also starts gaining levels of exhaustion every two turns. On a successful save, the target feels nothing.

Screech. Recharge 4-6.  Ranged Spell Attack: All creatures in a 60 foot line in front of the eagle must make a CON save (DC 14) or take 4d8 thunder damge or half as much on a failed save. 

Description

Found in open spaces across deserts, prairies, or cultivated land, chupacaracaras are known for flying low to the ground. Despite their size, chupacaracaras' favorite activity is feasting on the blood of goats and sheep by using their piercing talons and beak to create a large incision in the neck of prey and lapping up the blood in a vampiric manner. 

 

Habitat: DesertForestGrasslandMountainSwamp

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