Armor Class
15
(natural armor)
Hit Points
22
(4d10)
Speed
10 ft., Fly 60 ft.
STR
16
(+3)
DEX
17
(+3)
CON
14
(+2)
INT
10
(+0)
WIS
18
(+4)
CHA
12
(+1)
Saving Throws
WIS +6
Skills
Animal Handling +6, Arcana +4, Persuasion +3
Damage Resistances
Radiant
Condition Immunities
Charmed
Senses
Blindsight 60 ft., Passive Perception 11
Languages
Celestial, Telepathy 30 ft.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Innate Spellcasting. The bat's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The bat can cast the following spells, requiring no material components:
At will: light, charm person
3/day: radiant orb (chromatic orb using radiant damage)
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
Radiant Blast. Ranged Spell Attack: +6 to hit, reach 20/60 ft., one target. Hit: 13 (2d8 + 4) radiant damage.
Description
Ya remember the bat from Xanathar's Guide to Everything? It's that.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/13/2020 10:17:31 PM
|
2
|
1
|
--
|
Coming Soon
|
|
|
5/13/2020 10:18:27 PM
|
2
|
1
|
--
|
Coming Soon
|
Comments