Medium Celestial, Unaligned
Armor Class 15 (natural armor)
Hit Points 22 (4d10)
Speed 10 ft., Fly 60 ft.
STR
16 (+3)
DEX
17 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws WIS +6
Skills Animal Handling +6, Arcana +4, Persuasion +3
Damage Resistances Radiant
Condition Immunities Charmed
Senses Blindsight 60 ft., Passive Perception 11
Languages Celestial, Telepathy 30 ft.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Innate Spellcasting. The bat's innate spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The bat can cast the following spells, requiring no material components:

At will: light, charm person

3/day: radiant orb (chromatic orb using radiant damage)

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Radiant Blast. Ranged Spell Attack: +6 to hit, reach 20/60 ft., one target. Hit: 13 (2d8 + 4) radiant damage.

 

Description

Ya remember the bat from Xanathar's Guide to Everything? It's that.

Previous Versions

Name Date Modified Views Adds Version Actions
5/13/2020 10:17:31 PM
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1
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Coming Soon
5/13/2020 10:18:27 PM
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Coming Soon
coolthing

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